Arcanaut's Gear & Occult Accessories
Gearing in Occult Crescent
Section titled “Gearing in Occult Crescent”Each Field Operation features a new armor set that has its own unique set of effects specific to that Field Op’s zone. In Occult Crescent, we have ilvl 745 Arcanaut’s Gear and Occult Accessories which feature main stat bonuses and a stat called Special Attribute.
Special Attribute increases Phantom Action damage by ~1% per point.
Each piece of occult gear also receives +40/80/120 main stat. Main stat increases your overall damage by a much more significant margin than other stats in the game. Always prioritize wearing Arcanaut’s or Occult Accessories over trying to reach a certain stat tier or specific GCD.
Materia Melding and You
Section titled “Materia Melding and You”Don’t! Materia affixed to gear higher than ilvl 700 is disabled in Occult Crescent.
Section titled “Don’t! Materia affixed to gear higher than ilvl 700 is disabled in Occult Crescent.”In FFXIV, if a piece of gear’s item level is above the duty’s item level sync,all materia on the gear will be disabled. This is consistent with all other duties in the game.
This means, while occult gear can be melded, it will not recieve any benefits from the melded materia while in Occult Crescent. The only gear that can be melded and still have those melds function is the Neo Kingdom gearset.
Mini TL;DR
Section titled “Mini TL;DR”
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Where to Obtain Occult Gear
Section titled “Where to Obtain Occult Gear”Arcanaut’s Armor
Section titled “Arcanaut’s Armor”You can purchase all 7 sets of Arcanaut’s Gear from the Expedition Antiquarian at the Base Camp for 4,000 enlightenment silver pieces per armor piece. There is no specific purchase order as each piece costs the same amount of silver and provides an equal amount of bonus stats.
Occult Accessories
Section titled “Occult Accessories”These are very rarely obtained from completing Critical Encounters, opening bronze/silver treasure coffers, and opening gold chests from either a Persistent Pot or Happy Bunnies (Fortune Carrots).
Accessory Sources and Drop Rates
Section titled “Accessory Sources and Drop Rates”- Earrings, Necklaces, and Bracelets can only be obtained from Critical Encounters and treasure coffers
around the South Horn. Specific CEs drop specific (non-ring) gear slots, either ‘of Blood’ or ‘of Magic’ at random. A map showcasing which CE drops which accessory is shown below:
- CEs have a ~0.1% drop rate (our best estimated value)
- Coffers have a ~0.06% drop rate.
South Horn Critical Encounter Accessory Map
Section titled “South Horn Critical Encounter Accessory Map”
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- Rings can only be obtained from gold persistent pot chests.
- ~10% drop rate
- Deep Rings can only be obtained by opening a chest revealed by a Happy Bunny through the use of Fortune Carrots.
- ~20% drop rate
Upgrading Occult Gear
Section titled “Upgrading Occult Gear”For now, you can purchase upgrade materials from Expedition Antiquarian for silver, gold, and sanguinite (from Forked Tower: Blood).
Each upgrade increases your main stat by +40 and grants one point of Special Attribute. Below is a list of required materials you must present, along with the armor piece itself, to the Expedition Armorer in Base Camp in order to upgrade the armor piece. Currently, Occult Accessories cannot be upgraded.
To upgrade a piece from base to +1 you need…
| Item | Amount | Cost |
|---|---|---|
| Base Arcanut’s | 1 | 4,000 silver |
| Aetherspun Silver | 3 | 3,600 silver |
| Aetherial Fixative | 3 | 4,800 gold |
To upgrade a piece from +1 to +2 you need…
| Item | Amount | Cost |
|---|---|---|
| Arcanaut’s +1 | 1 | See above table |
| Aetherspun Gold | 3 | Random Coffer Drop |
| X-Fixative | 6 | 60 Sanguinite |
In total each set will cost…
| Item/Currency | Amount |
|---|---|
| Silver | 38,000 |
| Gold | 24,000 |
| Aetherspun Gold | 15 |
| Sanguinite | 300 |
All 7 sets will in total cost…
| Item/Currency | Amount |
|---|---|
| Silver | 266,000 |
| Gold | 168,000 |
| Aetherspun Gold | 105 |
| Sanguinite | 2100 |
Occult Crescent Best-in-Slot
Section titled “Occult Crescent Best-in-Slot”The Best in Slot for all jobs/roles is wearing a full set of Arcanaut’s +2 gear and all 5 unique Occult Accessories (Earring, Necklace, Bracelet, Ring, and Deep Ring).
The main stat and Special Attribute bonuses will provide the highest damage gain for minimal effort. The bonus main stat will far, far outweigh any specific substat tiering or GCD speeds possible as every 40 main stat will increase your general rotation’s damage by ~1%. Main stat bonuses will not affect Phantom Action damage, however, the Special Attribute bonus will increase Phantom Action damage by ~1% per point.
Armor and Accessories
Section titled “Armor and Accessories”When starting out, you should wear as many pieces of Arcanaut’s Gear and Occult Accessories as you can reasonably obtain. By the end, you should work towards obtaining Arcanaut’s +2 Gear and all 5 unique Occult Accessories.
If you do not have a piece of Occult gear for a specific gear slot, fill it with the highest item level piece with desirable substats.
Weapons
Section titled “Weapons”Phantom Weapons are generally the safest pick! They provide capped desirable substats at ilvl 700. There are some cases when another weapon may be better, but these differences are so minimal that it’s not worth worrying over. A good rule of thumb is to use the highest ilvl weapon with desirable stats.
Weapon Preference by Job
All of these were simmed on xivgear(dot)app with full Occult Gear and Caramel Popcorn. All of these are <0.1% differences in DPS.
The only big call outs are Scholar and Sage as their Neo Kingdom and early relics suck.
Neo Kingdom (w/ melds)
Section titled “Neo Kingdom (w/ melds)”- Paladin - DHIT/DHIT (w/ any Relic Shield)
- Ninja - DHIT/DET
- Monk - DHIT/DET
- Dancer - CRIT/CRIT
- Pen/Umbrae is equal
- Black Mage - SPS/SPS
- Summoner - SPS/SPS
- This for strcitly for reaching a specific GCD so you don’t miss demis GCDs.
Relics
Section titled “Relics”- Dark Knight - Any step
- Neo Kingdom is equal with CRIT/CRIT
- Warrior - Obscurum
- Gunbreaker - Obscurum
- White Mage - Any step
- Neo Kingdom is equal with CRIT/CRIT
- Sage - Obscurum
- Obscurum is far better than any other option
- Scholar - Obscurum
- Obscurum is far better than any other option
- Astrologian - Any step
- Dragoon - Obscurum
- Samurai - Obscurum
- Reaper - Obscurum
- Viper - Any step
- Machinist - Pen/Umbrae
- Bard - Pen/Umbrae
- Red Mage - Pen/Umbrae
- Pictomancer - Pen/Umbrae
Foods and Tinctures
Section titled “Foods and Tinctures”Both work in Occult Crescent! The best options are the current raid tier’s consumables for your job/role (e.g. 7.4 is Caramel Popcorn and Grade 4 Gemdraught).
Note: Tinctures/Gemdraughts do not increase Phantom Action damage.
What about Neo Kingdom?
Section titled “What about Neo Kingdom?”Since occult gear now occupies every slot except for weapons and due to how powerful the gear’s bonuses are, Neo Kingdom gear has been made irrelevant. If you’re still working on getting your occult gear, neo kingdom can help you gain marginally small fractions (<1%) of damage gain, but its easier to just bring in the highest ilvl pieces with your role’s preferred stats.
Though with how quickly you would be replacing this gear, it’s strongly advised to not invest in Neo Kingdom.