Acrcanaut's Gear & Occult Accessories
Gearing in Occult Crescent
Section titled “Gearing in Occult Crescent”Each field operation features a new armor set that has its own unique set of effects specific for that field op’s zone. In Occult Crescent, we have the ilvl 745 armor called Arcanaut’s Gear and the Occult Accessories which features main stat bonuses and a stat called “Special Attribute”.
“Special Attribute” increases phantom action damage by ~1% per point.
Each piece of occult gear also receives +40/80/120 main stat. Main stat increases your overall damage by a much more significant margin than other stat in the game. Always prioritize wearing Arcanaut’s or Occult Accessories over trying to reach a certain stat tier or specific GCD.
Melding your Gear
Section titled “Melding your Gear”TL;DR - Don’t! Materia affixed to gear higher than ilvl 700 is disabled in Occult Crescent.
Section titled “TL;DR - Don’t! Materia affixed to gear higher than ilvl 700 is disabled in Occult Crescent.”In FFXIV, if a piece of gear’s item level is above the duty’s item level sync, then all materia on the gear will be disabled. This is consistent with every other duty in the game.
This means, while occult gear can be melded, you should not be meld it for specific use in Occult Crescent. The only gear that can be melded and have those melds work is Neo Kingdom gear.
Mini TL;DR
Section titled “Mini TL;DR”
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Where to Obtain Occult Gear
Section titled “Where to Obtain Occult Gear”Arcanaut’s Armor
Section titled “Arcanaut’s Armor”You can purchase all 7 sets of Arcanaut’s gear from the Expedition Antiquarian in Base Camp for 4,000 Enlightened Silver pieces for each separate armor piece. There is no specific purchase order as each piece costs the same amount of silver and provides an equal amount of bonus stats.
Occult Accessories
Section titled “Occult Accessories”These can be very rarely obtained from completing Critical Encounters, opening bronze/silver treasure coffers, and opening gold chests from either a Persistent Pot or Happy Bunnies (Fortune Carrots).
Accessory Sources and Drop Rates
Section titled “Accessory Sources and Drop Rates”- Earrings, Necklaces, and Bracelets can only be obtained from Critical Encounters and treasure coffers around the South Horn. Specific CEs drop specific (non-ring) gear slots, either ‘of Blood’ or ‘of Magic’ at random. A map showcasing
which Critical Encounter drop what accessory is below.
- CEs have a ~0.1% drop rate (our best estimated value)
- Coffers have a ~0.06% drop rate.
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- Rings can only be obtained from gold persistent pot chests.
- ~10% drop rate
- Deep Rings can only obtained by opening a chest revealed by a Happy Bunny through the use of Fortune Carrots.
- ~20% drop rate
Upgrading Occult Gear
Section titled “Upgrading Occult Gear”For now, you can purchase upgrade materials from Expedition Antiquarian for both silver, gold and the Forked Tower: Blood exclusive Sanguinite.
Each upgrade increases the main stat by +40 and grants one point of special attirbute each. Below is a list of required materials you must present, along with the armor piece itself, to the Expedition Armorer in Base Camp. Occult Accessories currently cannot be upgraded.
To upgrade a piece from base to +1 you need…
| Item | Amount | Cost |
|---|---|---|
| Base Arcanut’s | 1 | 4,000 silver |
| Aetherspun Silver | 3 | 3,600 silver |
| Aetherial Fixative | 3 | 4,800 gold |
To upgrade a piece from +1 to +2 you need…
| Item | Amount | Cost |
|---|---|---|
| Arcanaut’s +1 | 1 | See above table |
| Aetherspun Gold | 3 | Random Coffer Drop |
| X-Fixative | 6 | 60 Sanguinite |
In total each set will cost…
| Item/Currency | Amount |
|---|---|
| Silver | 38,000 |
| Gold | 24,000 |
| Aetherspun Gold | 15 |
| Sanguinite | 300 |
All 7 sets will in total cost…
| Item/Currency | Amount |
|---|---|
| Silver | 266,000 |
| Gold | 168,000 |
| Aetherspun Gold | 105 |
| Sanguinite | 2100 |
Tracking Your Upgrades
Section titled “Tracking Your Upgrades”We suggest using Wyn’s Relic Tracker for all your relic tracking needs.
Occult Crescent Best-in-Slot
Section titled “Occult Crescent Best-in-Slot”The Best in Slot for all jobs/roles is wearing a full set of Arcanaut’s+2 gear and all 5 Occult Accessories (Earring, Necklace, Bracelet, Ring, and Deep Ring).
Both the main stat and special attribute bonuses provide the highest damage gain for minimal effort. The bonus main stat will far, far outweigh any specific substat tiering or GCD speeds possible as every 40 main stat will increase your general rotation’s damage by ~1%. Main stat bonuses will not affect Phantom Action damage, instead the Special Attribute will increase phantom action damage by ~1% per point.
Armor and Accessories
Section titled “Armor and Accessories”When starting out, wear as many pieces of Arcanaut’s and Occult acceesories as you can reasonably obtain. By the end you should work towards obtaining Arcanaut’s+2 gear and all 5 occult accessories.
If you do not have a piece of Occult gear for a specific gear slot, fill it with the highest item level piece with desireable substats.
Weapons
Section titled “Weapons”Phantom Weapons are generally the safest pick! They provide capped desireable substats at ilvl 700. There are some cases where another weapon may be better, but these differences are so minimal that its not worth worrying over. A good rule of thumbs is to use the highest ilvl weapon with desirable stats.
Foods and Tinctures
Section titled “Foods and Tinctures”Both work in Occult Crescent! The current raid tier’s consumables for your job/role. (e.g. 7.4 is Caramel Popcorn and Grade 4 Gemdraught).
Note: Tinctures/Gemdraughts do not increase phantom action damage.
What about Neo Kingdom?
Section titled “What about Neo Kingdom?”Since occult gear now occupies every slot except for weapons and due to how powerful the gear’s bonuses are, Neo Kingdom gear has been made irrelevant. If you’re still working on getting your occult gear, neo kingdom can help you gain marginally small fractions (<1%) of damage gain, but its easier to just bring in the highest ilvl pieces with your role’s preferred stats.