Healer Holsters
Healers are the utility masters and primary source of raising when inside of Delubrum (Savage). There are multiple fights in which certain actions and items must be used to counteract mechanics that would otherwise be considered deadly. Noteably during Queen’s Guard on the first two bosses, Warrior and Knight, will apply a vulnerability down to either physical or magical damage sources. So the healers must be swift in applying either Spellforge or Steelsting respectively. While you should still be doing damage, please consider it a secondary responsibility when certain mechanics appear.
Speaking of raising: your Pure Essence of the Divine synergizes with Lost Arise. When casting Arise on a KO’d player you have a 15% chance to raise them per Arise cast. This is one of the other few ways to raise any dead players before, during, or after combat. Healers should focus on packing as many Lost Arise plates as they are comfortably able to. The more Arises available, the more likely a run is to succed overall. When attempt to Arise another player out of combat, it’s common courtesy to stand on top of the body to signify that you are raising them.
Each holster is split into two sections, one as a “pre-load” holster and an “instance ready” holster. The “pre-load” is for when you first get into the instance. It will contain your pure essence, reraiser, and actions that you will slot in or refresh charges on. The “instance ready” holster has everything you will need for the entire instance. It should often contain extra reraisers, spare copies of lost actions you need, and light curtains. It is strongly encouraged that you fill your holster to as close as full as you can.
Some suggestions on what to include to fill space: extra Lost Arises, Light Curtains, and extra Resistance Reraisers.
Table of Contents
Section titled “Table of Contents”WHM Healer Holster
Section titled “WHM Healer Holster”This bag encompasses everything that you will need for the entire instance to help resolve all mechanics and raise ~6-7 bodies on average. WHM’s prefer to use Seraph Strike over other damage actions due to it’s high burst potential and ability to negate the 5000 MP cost with Thin Air. You should never slot over Seraph Strike at all and instead use the second action slot as your main utility button.
| Lost Action | |||
|---|---|---|---|
| Seraph Strike | |||
| Lost Arise | |||
| Pure Essence of the Divine | |||
| Resistance Reraiser | |||
| Lost Action | Qty. | Wt. | |
|---|---|---|---|
| Lost Arise | 8 | 48 | |
| Lost Spellforge | 1 | 3 | |
| Lost Steelsting | 1 | 3 | |
| Lost Dispel | 2 | 6 | |
| Resistance Reraiser | 4 | 32 | |
| Light Curtain | 7 | 7 | |
| Total Weight: | 99 | ||
Non-WHM Healer Holster
Section titled “Non-WHM Healer Holster”This bag encompasses everything that you will need for the entire instance to help resolve all mechanics and raise ~6-7 bodies on average. Non-WHM jobs prefer Lost Chainspell as it will last the entire instance and causes you to not pay a 5000 MP cost when using Seraph Strike. You should never slot over Lost Chainspell at all and instead use the second action slot as your main utility button.
| Lost Action | |||
|---|---|---|---|
| Lost Chainspell | |||
| Lost Arise | |||
| Pure Essence of the Divine | |||
| Resistance Reraiser | |||
| Lost Action | Qty. | Wt. | |
|---|---|---|---|
| Lost Arise | 8 | 48 | |
| Lost Spellforge | 1 | 3 | |
| Lost Steelsting | 1 | 3 | |
| Lost Dispel | 2 | 6 | |
| Resistance Reraiser | 4 | 32 | |
| Light Curtain | 7 | 7 | |
| Total Weight: | 99 | ||
Full Cure Healer
Section titled “Full Cure Healer”Standard healer that can also help support the MP hungry jobs/roles like DRK, Profanes, Flare Star, and any other caster job. You should pop Full Cure after every trash fight and ~40 seconds into combat.
| Lost Action | |||
|---|---|---|---|
| Lost Full Cure | |||
| Lost Arise | |||
| Pure Essence of the Divine | |||
| Resistance Reraiser | |||
| Lost Action | Qty. | Wt. | |
|---|---|---|---|
| Lost Arise | 11 | 66 | |
| Lost Spellforge | 1 | 3 | |
| Lost Steelsting | 1 | 3 | |
| Lost Dispel | 2 | 6 | |
| Resistance Reraiser | 2 | 16 | |
| Light Curtain | 5 | 5 | |
| Total Weight: | 99 | ||
Off Essence Supporter
Section titled “Off Essence Supporter”This bag is primarily used in reclears to help anyone using a non-pure essence survive the major fights. You will pass out Shell 2 and Bubble to anyone using a non-pure at all major fights, making sure to not overslot Lost Full Cure.
| Lost Action | |||
|---|---|---|---|
| Lost Full Cure | |||
| Lost Shell 2 | |||
| Pure Essence of the Divine | |||
| Resistance Reraiser | |||
| Lost Action | Qty. | Wt. | |
|---|---|---|---|
| Lost Arise | 9 | 54 | |
| Lost Spellforge | 1 | 3 | |
| Lost Steelsting | 1 | 3 | |
| Lost Dispel | 2 | 6 | |
| Lost Shell 2 | 2 | 6 | |
| Lost Bubble | 4 | 20 | |
| Resistance Reraiser | 1 | 8 | |
| Light Curtain | 5 | 5 | |
| Total Weight: | 99 | ||