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Occult Crescent: South Horn

This is the first zone of the Occult Crescent released in patch 7.25 and contains many FATEs, Critical Encounter, and the Forked Tower: Blood. This zone also contains the first half of the story. Completion of the story is not gated by clear the Forked Tower: Blood.



Mobs of varying species and types can be found in clusters around the South Horn. Generally the further you go from base camp, the higher the level of mob you will encounter.

You can find a non-exhaustive list of mobs along with their aggro type and resistance’s on the Do It Doom spreadsheet maintained by Wobl.

Map that shows which region contains which level of mobs. Can be useful when trying to find an area to chain.

shmoblevels

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Map Source: L0VELYJP on Twitter.

With the changing of weathers in Occult Crescent unique weather specific mobs can appear in various locations around the zone. They are often a much higher level than the mobs around them. Of the 6 total weathers, 5 have unique mobs:

MobWeatherUptime %
N/AFair Skies45%
Crescent BombClear Skies10%
Crescent MousseRain10%
Crescent DhurvaClouds15%
Crescent MimicAtomsphereic Phantasms15%
Crescent FoolIllusory Disburances5%

These mobs when killed reward roughly double/triple the gold for their level. This is affected by chaining so a level 28 weather mob can reward up to 48 gold! The only other unique gimmick is that the Crescent Fools do wander a set path through the zone.

weather_mobs

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This section will spoil all survey points needed to fill out your Occult record book for progressing the story. Its always reccomended to try it yourself first before looking up a guide. A helpful piece of advice is to do this early! Knowledge Level XP cannot be lost at level 5 or lower, so get those aetherytes and explore without a care!

All Survey Points for the Occult Record
  • #7 The Lost Citadel - X: 31, Y: 17
  • #9 The Vanishing Slope - X: 20, Y: 12
  • #13 The Fell Warren - X: 10, Y: 22
  • #15 The Shadowed City - X: 24, Y: 32
  • #19 The Abandoned Ascent - X: 15, Y: 29
  • #2 The Phantom Village - X:6, Y:4 (this is actually in the Phantom Village)
  • #5 The Expedition Base Camp - X: 38, Y: 7
  • #12 Heathcliff - X: 23, Y: 21
  • #21 The Silent Streets - X: 36, Y: 33
  • #22 The Ancient Stoneworks - X: 36, Y:22
  • #23 The Wanderer’s Haven - X: 3, Y: 5
  • #24 The Brazier - X: 8, Y: 35
  • #30 The Secluded Stacks - Found in the final room of the Forked Tower: Blood
Survey Point visuals

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Other records in your book can filled out via Field Notes. Which can be earned from completing FATEs, CEs, and clearing bosses in the Forked Tower: Blood.



Critical Encounter, or CEs from here on, are the older sibling to FATEs. These battles are against a much more fierce foe and can sometimes reward new Phantom Jobs, field records, as well as more experience and silver. CEs are broken in two kinds, ones that can be spawned by the player and ones that spawn randomly without player input. The rewards are the same regardless of spawn method however.

Every successful Critical Encounter will reward the following

  • 200-23,400 Knowledge XP (scales to your knowledge level)
  • 480 Phantom Job XP
  • 20 uncapped tomestones
  • 10 weekly capped tomestones
  • 200 enlightenment silver pieces
  • 20% for a Demiatma (which demiatma dropping is zone dependent)
  • Field Notes (specified below)

You can use Infi’s Occult Tracker website to help you keep track of which FATEs and CEs has spawned and which are still on the horizon. This site will also help you know which encounters drop what rewards (notes, demiatmas, etc.) along with which CEs can be spawned by players. Detailing which mobs and where the mobs are located.

These CEs will spawn randomly over time. These have a ~120 minute (2 hours) cooldown period before a specific CE can spawn again.

CEBossNoteable DropsAccessory Drop
Company of StoneStone Menn/aNecklace
Cursed ConcernTrading TortoiseField NotesNecklace
Eternal WatchRepaired Lionn/aNecklace
Crawling DeathDeath Clawn/aEarring
The Black RegimentBlack ChocobosRanger Soul Shard (~20%)Earrings
The UnbridledCrescent BerserkerBerserker Soul Shard (~20%)Earrings
With Extreme PrejudiceCommand Urnn/aBracelet
Trial by ClawCrystal Dragonn/aBracelet
Flames of DuskHinkypunkn/aBracelet

All CEs listed below are spawned by killing a specific mob until it spawns. If it doesn’t spawn, keep trying! These have a ~60 minute (1 hour) cooldown period before a specific CE can spawn again.

CEBossSpawn MobMob LocationNoteable DropsAccessory Drop
From Times BygoneMythic IdolCrescent Byblos(X: 5, Y: 25)Field NotesBracelets
Shark AttackNymian PetalodiusCrescent Petalodite(X: 19, Y: 6)Field NotesBracelets
Noise ComplaintNeo GarulaCrescent Garula(X: 31, Y: 8)n/aNecklace
On the HuntLion RampantCrescent Fans(X: 35, Y: 21)Phantom Oracle Soul Stone (~20%)Necklace
Scourge of the MindMysterious MindflayerCrescent Monks(X: 26, Y: 33)n/aEarrings
Calamity BoundCloister DemonCrescent Inkstains(X: 14, Y: 35)Story Progression, Field NotesEarrings


These are just like FATEs in the overworld. Just show up, do the required objective, and move on. These are much smaller in scale compared to the critical encounter counterpart and often only take a fraction of the time to complete. There are no knowledge level or phantom job level requires to participate in any FATEs around Occult Crescent. Just show up and fight!

Every successful FATE you complete with a gold rating will reward the following

  • 40-4,680 Knowledge XP (scales to your knowledge level)
  • 80 Phantom Job XP
  • 30 enlightenment silver pieces
  • 5% chance for a Demiatma (which demiatma dropping is zone dependent)
FATELocationNoteable Drops
A Delicate Balance(X: 14, Y: 34)
A Prying Eye(X: 20, Y: 32)
An Uending Duty(X: 17, Y: 22)
Brain Drain(X: 20, Y: 15)
Fatal Allure(X: 22, Y: 27)
King of the Crescent(X: 17, Y: 26)
Rough Waters(X: 24, Y: 34)
Serving Darkness(X: 29, Y: 21)
Sworn to Soil(X: 9, Y: 27)
The Golden Gaurdian(X: 28, Y: 31)
The Winged Terror(X: 10, Y: 9)
Pleading Pots(X: 25, Y: 17)Field Notes
Persistent Pots(X: 11, Y: 32)Field Notes


There are currently 3 different types of currency that are all earned in (mostly) unique ways and change be exchanged for mounts, glamours, gear progression, ciphers for Forked Tower: Blood, or other resources to aide you in taking on the South Horn. There is silver which is only from FATEs, CEs, and Bunnys/Pots. Gold which can only be earned from chaining mobs or Bunnys/Pots. Then Sanguinite which is the Forked Tower: Blood exclusive currency (similar to Eurekan Fragments from Baldesian).

Enlightenment Silver Pieces are only earned by doing FATEs, CEs, and opening pot/bunny coffers in the South Horn.

ActivityAmount Earned
FATEs30
Crit. Engagements200
Pot Chests100/300/1,000
Bunny Chests1,000

Silver pieces are primarily used for both purchasing and augmented Arcanaut’s gear. You can see a full list of items available to purchase by visiting the Expedition Antiquarian in base camp. Noteable items include:

Noteable Silver Purchases
ItemCostUse
South Horn Riding Map3,000Increases mount speed, makes travelling and getting to FATEs much easier.
Ph. Cannoneer1,000Strong AoE damage. Has stronger/longer trick attack. Perfect for gold farming!
Ph. Time Mage1,000Slows/dispels mobs, hastens yourself or allies. Required for Forked Tower.
Ph. Chemist1,000Healing, MP refills, and the only way to raise people in Forked Tower.
Ph. Dancer1,000Has powerful, unique dances and can debuff bosses for 5% extra damage.
Ph. Mystic Knight1,000Many strong skills. Has a personal 5% buff that also inflicts a 5% debuff on bosses.
Aetherspun Silver1,200Used in augmented Arcanaut’s gear from base to the +1 variant.
Sanguine Ciphers600Used to enter Forked Tower: Blood.
Ancient Airship5,0004-seater mount. Definitely save this for last!

Enlightenment Gold Pieces are only earned by chaining mobs or opening pot/bunny coffers in the South Horn.

ActivityAmount Earned
MobsVaried, higher level = more gold
Pot Chests160/480/1,600
Bunny Chests1,600

Gold pieces are primarily used for purcahse Aetherial Fixatives for augmenting Arcanaut’s gear. You can see a full list of items available to purchase by visiting the Expedition Antiquarian in base camp. Noteable items include:

Noteable Gold Purchases
ItemCostUse
Ph. Samurai1,000Strongest DPS option in Occult Crescent right now.
Ph. Geomancer1,000Damage Buff/Healing Bells. Can Suspend self/party. Required for Forked Tower
Ph. Thief1,000Healing, MP refills, and the only way to raise people in Forked Tower.
Ph. Gladitor1,000Similar damage to ph. Samurai, requires ramp up with its skills.
Aetherial Fixatives3,000Used in augmented Arcanaut’s gear from base to the +1 variant.
Sanguine Ciphers320Used to enter Forked Tower: Blood.
Coffers/Potions50Items used by Ph. Samurais/Chemists. Alternative to spending gil if no other uses for gold.

Forked Tower: Blood exclusive currency. Earned from completing encounters and finding hidden chests throughout the tower. A max of 30 sanguinite can be potentially earned per clear. Sanguinite is mostly used to purchase X-Fixatives which are used in augmenting Arcanaut’s gear from +1 to +2.

You can see a full list of items available to purchase by visiting the Expedition Antiquarian in base camp. Noteable items include:

Noteable Sanguinite Purchases
ItemCostUse
X-Fixatives10Used in augmented Arcanaut’s gear from +1 to the +2 variant.
Psamathe6Pink-ish Dead Stars minion
Naiad6Purple Dead Stars minion
Deimos6Green Dead Stars minion
FurnitureVariedHousing items unique to Occult Crescent
/twirl emote30Unique emote only found in South Horn


These can be very rarely obtained from completing Critical Encounters in the South Horn, opening bronze/silver treasure coffers, and opening gold chests from either a Persistent Pot or Happy Bunnies (Fortune Carrots).

  • Earrings, Necklaces, and Bracelets can only be obtained from Critical Encounters and treasure coffers around the South Horn. Specific CEs drop specific (non-ring) gear slots, either ‘of Blood’ or ‘of Magic’ at random. A map showcasing which Critical Encounter drop what accessory is below.
    • CEs have a ~0.1% drop rate (our best estimated value)
    • Coffers have a ~0.06% drop rate.
acc_map

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  • Rings can only be obtained from gold persistent pot chests.
    • ~10% drop rate
  • Deep Rings can only obtained by opening a chest revealed by a Happy Bunny through the use of Fortune Carrots.
    • ~20% drop rate


Gold farming is primarily done with the use of thief tanks, thief sages, and cannoneers to kill groups of high level mobs before they overwhelm the group. Most groups tend to use the top floor of The Abanonded Ascent tower located in the bottom left (South West) corner of the map. They would go in circles gathering and killing the Isleblazers and Zirnitras until satisfied.

If you are solo, you can loop the Crescent Aetherscabs and Tarus mobs in the Crystallized Caverns or the Crescent Fopers on the ramp at (X: 9.3, Y: 15.7). Both zones use either warrior/paladin on cannoneer or oracle to effectively kill the pack of mobs.

You can read more about gold farming in the following Google doc: Actually Good Guides to Gold Farming. The guide contains both solo and group farming guides.



Farming chests efficiently can help you not overcap and waste chest spawns. Here are a few pre-made routes used by friends and myself.

All chest locations on an unmarked map.

chest_spots

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Useful for doing specific sections of the map at a time. Allows you to take breaks and change what routes you do depending on time.

coffer_route

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Don’t want to press return and just get the whole map in one sweep? Use this routing.

noreturnroute

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Below is a map showcasing all potential pot locations. There are 80 chest locations in total, 30 for the North FATE and 30 for the South FATE; both of which are denoted with a golden chest icon. The remaining 20 are for second chance pots; these are noted by the more bronze coffer icon.

pot_spots

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Based on which Pot FATE you just completed (north left, south right), you can immediately use your Magical Elixir and get an immediate sense on where your pot might take you! Simply match the color of dots with the initial direction, and you can garauntee that your pot will take you to one of those similarly colored dots.

Example: Finishing the North pots FATE (using the left image) and sensing something East means I can head towards the group of pink dots, stand in the center of the pink dots, use my elixir once again, and almost immediately know where my pot chest is!

pots_quickmap

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Map showcases each pre-deteremined spot where a carrot could spawn.

Crystal Paste Values

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