Phantom Jobs & Actions
Phantom Jobs are this zone’s gimmick simiarly to Wisdoms, Essences and Logos/Lost Actions. These act more like a more siloed version of the aforementioned system, not allowing for any mixing or matching of phantom actions (currently).
Phantom Actions
Section titled “Phantom Actions”Phantom Actions are the bread and butter of this content. Each action does something different. Whether it be a large amount of damage, removing buffs off enemies, buff your party members, or doing something more unique like allowing them to float off the ground. While most of them are very straight forward to understand, damage actions function in a specific way that does require explaining.
Damage Actions
Section titled “Damage Actions”To start, these are the only factors that can influence your phantom action damage:
- Item Level
- Phantom Mastery (~2% per stack)
- Special Attribute (~1% per point of attribute)
- % Buffs like Searing Light, Lance Charge, Standard/Technical Step, etc…
- Certain traits like Enochain and Darkside
- Maim and Mend does not increase action damage.
It is also worth noting that phantom actions cannot critical hit or direct hit. So things like Devilment, Battle Litany, and Chain Strategem will not work when trying to increase phantom action damage. Similarly, main stat potions along with weakness/brink of death will NOT affect the damage of phantom actions. As phantom action potency does not scale off main stat but rather ilvl.
Nerd Stuff for Damage Actions
Section titled “Nerd Stuff for Damage Actions”The formula for calculating your phantom action damage is follows
[25115 x Potency/100]*Special Attribute]*Phantom Mastery]*Random]
25115is the base damage at ilvl 700Special Attributeis1.x, x being the amount of attribute you have. (ex.1.21for 21 special attribute).Phantom Masteryis1.y, y being the amount of mastery you have times 2 (ex.1.30for 15 mastery).Randomis the variance that goes changes the final value plus/minus 5% (0.95-1.05)
Raid buffs and other specific traits (enochain, darkside, etc.) will factor in multiplicatively into your phantom action damage as well. So using actions while in 2 minute raid buff windows can increase your damage by a lot!
Healing Actions
Section titled “Healing Actions”Healing actions are much simplier than damage ones. The potency listed on the tooltip is the exact amount of healing you will recieve. Example being a max level Phantom Knight’s pray will heal 5,000 potency per tick; this will heal for 5,000 HP per tick.
The healing potency of phantom actions is influenced by a similar list of factors like damage actions. However, Special Attribute does not influence healing potency on phantom actions.
Shared Action Cooldowns
Section titled “Shared Action Cooldowns”Some phantom actions share cooldowns with each other, even if they aren’t on the same Phantom Job. While an official reason is not known, we can assume its likely to prevent crazy amounts of buff stacking to be done by one person. Below is a chart of the current phantom actions and which ones share a cooldown with each other.
(Click to expand in new window)
Macroing Phantom Actions
Section titled “Macroing Phantom Actions”Some phantom jobs have useful macros attached to make it easier to use their skills. To macro phantom actions you can use /gaction "Phantom Action I". Replacing I with I, II, III, IV, V depending
on which slot the phantom action takes. You can also set up placeholders in the macros to help make targeting specific players easier.
If you want a full list of placeholders please visit the Eorzea Database page for them. Here are a few quick examples for you:
<f>for a focused target<bind1>for a character marked with the Bind 1 head marker<attack1>for a character marked with the Attack 1 head marker<stop1>for a character marked with the Ignore 1 head marker<cross>for a character marked with the Cross/Plus head marker<1-8>for someone in your party.<tt>for the target of your current target.
If you want pre-made macros, you can visit the in-depth phantom job guides page for examples.
Phantom Jobs
Section titled “Phantom Jobs”Currently there are 15 different Phantom Jobs that the player can obtain and level. By default, everyone starts as a Phantom Freelancer and unlocks Knight, Bard, and Monk almost immediately while progressing the Occult Crescent MSQ.
The currently available jobs are
- Phantom Knight
- Phantom Monk
- Phantom Thief
- Phantom Samurai
- Phantom Berserker
- Phantom Ranger
- Phantom Time Mage
- Phantom Chemist
- Phantom Geomancer
- Phantom Bard
- Phantom Oracle
- Phantom Cannoneer
- Phantom Mystic Knight
- Phantom Dancer
- Phantom Gladiator
- Phantom Freelancer