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Phantom Jobs & Actions

Phantom Jobs (Ph. Jobs) are Occult Crescent’s core mechanic, similar to Logos and Lost Actions. These act as a more siloed version of the aforementioned systems, not currently allowing for any mixing or matching of actions between Phantom Jobs.

Phantom Actions are the core of combat in OC, covering familiar ground as Logos and Lost Actions, such as pure damage actions like Zeninage, utility actions like Dispel and Suspend, beneficial buff actions like Battle Bell and Hero’s Rime, as well as healing/shield actions like Unicorn. Most of these actions are very straight forward to understand, though damage actions function in a specific way that does require explaining.

To start, these are the only factors that can influence your Phantom Action damage:

  • Item Level
  • Phantom Mastery (~2% per stack)
  • Special Attribute (~1% per point of attribute)
  • % Buffs like Searing Light, Lance Charge, Standard/Technical Step, etc..
  • Certain traits like Enochian, and rotational buffs like Darkside and Surging Tempest.
    • Maim and Mend does not increase action damage.

It is also worth noting that Phantom Actions cannot critical hit or direct hit, even if they display the !! like Gladiator’s Finisher. This means that buffs like* Devilment, Battle Litany, and Chain Stratagem* will not increase Phantom Action damage. Similarly, main stat does not affect Phantom Actions, meaning potions and weakness/brink of death will NOT affect their damage.

The formula for calculating your phantom action damage is:

[25115 x Potency/100]*Special Attribute]*Phantom Mastery]*Random]

  • 25115 is the base damage at ilvl 700
  • Special Attribute is 1.x, x being the amount of attribute you have. (ex. 1.21 for 21 special attribute).
  • Phantom Mastery is 1.y, y being the amount of mastery you have times 2 (ex. 1.30 for 15 mastery).
  • Random is the variance that goes changes the final value plus/minus 5% (0.95-1.05)

Raid buffs and other specific traits (enochian, darkside, etc.) will multiply your Phantom Action damage, so using actions while in 2 minute raid buff windows will greatly increase your damage!

Healing actions are much simpler than damage ones. The potency listed on the tooltip is the exact amount of healing you will receive. For example, a max level Ph. Knight’s Pray lists 5,000 potency per tick; which heals for 5,000 HP per tick.

The healing potency of Phantom Actions is influenced by % increases like Damage Actions however, Special Attribute does not influence healing potency on Phantom Actions.

Some Phantom Actions share cooldowns with each other, even if they aren’t on the same Phantom Job. While an official reason is not known, we can assume it is to prevent crazy amounts of buff stacking. Below is a chart of how Phantom Actions share cooldowns, where all actions in a column share a cooldown:

actioncds

(Click to expand in new window)

Some Phantom Jobs have useful macros attached to make it easier to use their skills. To macro phantom actions you can use /gaction "Phantom Action I". Replacing I with I, II, III, IV, V depending on which slot the Phantom Action takes. You can also set up placeholders in the macros to target specific players easier.

If you want a full list of placeholders, visit the Eorzea Database page for them. Here are a few quick examples for you:

  • <f> for a focused target
  • <bind1> for a character marked with the Bind 1 head marker
  • <attack1> for a character marked with the Attack 1 head marker
  • <stop1> for a character marked with the Ignore 1 head marker
  • <cross> for a character marked with the Cross/Plus head marker
  • <1-8> for someone in your party.
  • <tt> for the target of your current target.

If you want pre-made macros, you can visit the in-depth phantom job guides page for examples.

Currently, there are 15 different Phantom Jobs that the player can obtain and level. By default, everyone starts as a Ph. Freelancer and unlocks Knight, Bard, and Monk almost immediately while progressing the Occult Crescent MSQ. Some Phantom Jobs are purchased with silver and gold enlightenment pieces at the Expedition Antiquarian; other Ph. Jobs come from specific CEs in the form of a Soul Shard that, when consumed, unlocks the shard’s specific job.

The currently available jobs are:

  • Starter/Quest Jobs:
    • Phantom Knight
    • Phantom Monk
    • Phantom Freelancer
    • Phantom Bard
  • Purchased with Silver:
    • Phantom Time Mage
    • Phantom Cannoneer
    • Phantom Chemist
    • Phantom Mystic Knight
    • Phantom Dancer
  • Purchased with Gold:
    • Phantom Samurai
    • Phantom Geomancer
    • Phantom Thief
    • Phantom Gladiator
  • Drops from CEs:
    • Phantom Berserker - Drops from “The Unbridled”
    • Phantom Ranger - Drops from “The Black Regiment”
    • Phantom Oracle - Drops from “On The Hunt”